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The Kakuro player

The Kakuro puzzle player looks like this:

Playing a puzzle is very easy:

  • Just click on a square to select it
  • Use the number keys to place digits
  • Click on another square or use the arrow keys to change the selected square
  • Press 'space' to toggle between pencilmarks (blue highlight) and solution digits (green highlight)
  • Click on 'Check solution' when you finish the puzzle (it will flash to remind you). This submits your time and lets you rank the puzzle - it doesn't close the window so your solved puzzle won't vanish.
Placing pencilmarks is useful for helping to keep track of which numbers can fit into a particular square.

It's also useful to know:

  • Clear squares: Press '0' or 'delete' to empty a square, or press a number key again to toggle a pencilmark or solution digit on and off.
  • Undo/Redo: You can 'Undo' every move right back to the very start of the puzzle, and then 'Redo' back as far as you like using the buttons or by pressing 'Z' and 'X' respectively.
  • Save game: Click this button to save your game state, including pencilmarks. Next time you open this puzzle from the menu it will re-open at exactly the same position.
  • Reset puzzle: Use this button to empty the puzzle. If the game position was loaded from a saved state then you are asked whether you want an empty puzzle or to return to the previous saved state.
  • Double-click a square if there is only one pencilmark in it and it will be automatically converted to a full-size solution digit.
  • Resize the player window and the puzzle will rescale to whatever size you make your window, no matter how large or small!
  • The selected square will wrap around the edges of the puzzle if you move off one side, and jump over any clue or unused squares.
  • Show solution: If you click on 'Show solution' then the solution is revealed complete with red digits for numbers you did not solve and black ones for numbers you did. Your incorrect solution digits are shown in small green numbers in the corner of each square, which lets you see where you went wrong - if you did!
  • You can also tab or shift-tab between squares if you find this easier.
  • Click on the highlighted selected square if you want to remove the highlight.

Solving aids

  • Show repeated digits will highlight in red any solution digits you place which are repeated within the answer to any one clue.
  • Dynamically update clues will add up the solution digits you place to solve each clue and then update the clue itself with the total remaining to be placed, coloured purple. If you place solution digits incorrectly so that they exceed the clue total, the negative difference is shown in red. When a clue is solved it is shown as a green zero.
  • Show current clue fits adds a list of all the valid solutions to the across and down clues for the currently-selected square. This is shown at the top of the player. Any of the potential solutions which no longer fit based on solution digits you have placed are shown crossed-out.
  • All marks will fill every unsolved square with all pencilmarks. This is only useful if you like to solve by eliminating pencilmarks, rather than adding them as you progress.
  • Valid only will add all pencilmarks to any unsolved squares and then eliminate those which are already placed as a solution digit in the same horizontal or vertical clue run. It will also eliminate those numbers which can never be used when solving the applicable clues - for example it will only leave 1-5 as valid numbers for the clue '8'. This is often a shortcut to solving a puzzle.
  • Remove now will act in the same way as 'Valid only' except that it will never add any pencilmarks, only eliminate from those that currently exist.
  • Auto-remove applies the 'Remove now' operation automatically after every solution digit added to the puzzle.
The pencilmark assistants that remove numbers that can never be used to solve a particular clue do so only on the basis of the original clue - they do not pay attention to solution digits you have already placed. This is to avoid making the solving assistant too powerful and spoiling the puzzle!

Solution assistants

  • Show wrong moves consults the solution to the puzzle and highlights solution digits that you place incorrectly into the puzzle. They are italicised and also glow in purple (Internet Explorer) or are underlined (all other browsers).
  • Check solution will tell you how many unsolved and incorrect squares you have in the puzzle, unless you have solved it successfully in which case it will log your completion time and pop open the puzzle ranking and comment window.


©dokakuro.com / Gareth Moore 2005-15 - email dokakuro - licensing the player / publishing puzzles